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Maya autodesk animation10/10/2023 Also can be used to get objects to “stick” to a character. There are several types of constraints – Maya’s constraints are Point, Aim, Orient, Scale, and Parent constraints. This is how 3D objects are animated – by keying the objects channels.Ĭlipping Plane – In 3D software, Near and Far Clipping Planes are user defined distances (orthographic planes) from the camera between which all geometry is displayed, beyond which no geometry is displayed.Ĭonstraints – A function in most 3D software packages that limits an objects movement or behavior in some way. Other attributes are also displayed.Ĭhannels – Every 3D object has Translate, Rotate and Scale channels which are keyable attributes. translate x,y,z/rotate x,y,z/scale x,y,z and a visibility channel. This section of the interface shows you which object is currently selected and all of that objects channels. – “I rotated the cube on the X axis”.īump Map – An image file whose Black and White values are used for the shadow information in rendering the surface of a Computer Generated object, making the object look bumpy.Ĭhannel Box – Part of Maya’s interface (usually in the right sidebar). Every object created in 3D software has xyz translations(to move any way), xyz rotations(to rotate any way), and xyz scale values(to scale to any size). It can be explained this way – X axis being east/west, Y axis being up/down, and Z axis being north/south. To keep track of where we are in this space we use three dimensions (thus 3D). Most of these terms are commonly used in a 3D Animation environment…Īxis – In 3D software we work in virtual three dimensional space. The following is a list of terms associated with 3D Animation and the software most commonly used for 3D Animation – Autodesk Maya. ![]() This is the third post in a five part series.
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